Tails of Fury is a 3rd Person Adventure / Platforming game currently under development by Chaotic Formula using Unreal Engine 4.
I'm designing environment assets and helping to flesh out the overall style of the game. I created various grass assets for the outdoor scenes.
The goal was to achieve a look that's both cartoony and gorgeous. We wanted to have lush, full patches of grass that are also performance friendly.
⦂ grass textures edited in Photoshop
⦂ grass geometry created in Maya
⦂ material and scene design in Unreal Engine 4
(Tails of Fury is work in progress.)