Portfolio site for Eric Knittel. Gamedev generalist, 3D artist, and sound designer.
WindGrassTest4.mp4_snapshot_00.16_[2017.01.20_03.44.38].png

// Environment Art // Tails of Fury Grass

Tails of Fury is a 3rd Person Adventure / Platforming game currently under development by Chaotic Formula using Unreal Engine 4.

I'm designing environment assets and helping to flesh out the overall style of the game. I created various grass assets for the outdoor scenes.

The goal was to achieve a look that's both cartoony and gorgeous. We wanted to have lush, full  patches of grass that are also performance friendly. 

⦂ grass textures edited in Photoshop

⦂ grass geometry created in Maya

⦂ material and scene design in Unreal Engine 4

 

(Tails of Fury is work in progress.)

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