Columns explores the idea that a single well-made asset can be used to create an entire scene. In this case I sculpted a Corinthian column and broke it down into 9 variations.
⦂ sculpted in Zbrush
⦂ retopology + UV unwrapped in Blender
⦂ normal, height + occlusion mapped in XNormal
⦂ textured and rendered in Unity
⦂ music edited in Reaper