To me, Gamedev is this amazing marriage between so many disciplines. Like film, it brings together visual design, music, dialogue, scenery, movement, lighting, sound...a nearly endless list. But games add interactivity, and that’s where the challenge (and the fun) lives. How can we craft meaningful, emotional experiences while giving players free agency to make their own decisions? Add to that the technical considerations of creating effective and efficient software for hardware systems as diverse as their owners and you've got a hell of a challenge. I think games are the new frontier of art, and with VR, AR, and ever evolving ways to interact with other players popping up every day, it's an exciting time to be making games. I want to be on the front lines as it happens.
These are some things I'm good at:
⦂ Modo, Maya, Zbrush, Blender
⦂ XNormal, CrazyBump
⦂ Substance Painter, Quixel Suite 2
⦂ Unity 5, Unreal Engine 4
⦂ Git, Perforce, Unity Collaborate
⦂ Intermediate Level C#
⦂ Adobe Creative Suite including Photoshop, Premiere Pro + After Effects
⦂ Microsoft Creative Suite ⦂ Reaper, Pro Tools, Ableton Live
I am also a trained audio engineer and familiar with audio workflows and standards as well as a range of mics, audio interfaces, speakers and other hardware.